Details on the Underground Warriors combat, gameplay mechanics and layout
Underground Warriors is a turn based combat game which includes both PVE (Player vs Environment — non-player characters) and PVP (Player vs Player) options (after level 12). Players take turns inflicting damage to each other, the winner determined by defeating (reducing HP to 0) the other player.
Each character has 1 standard attack and 3 special skills which can be used during their turn. Special skills consume skill points — a player starts the match with 6 points and 1 point is replenished every 2 turns of attacking.
Details on passives and what element is weak and strong against your element is found here — Handbook Characters.
The mechanics for elemental combat is as follows:
- Elements strong against other player = damage * 130%
- Elements weak against other player = damage * 80%
Critical hits will result in up to 200% damage increase, critical hits will be colored yellow during combat.
Defense mitigates incoming damage taken. It is calculated as 30% of the defense stat.
Player damage mitigation = (defence stat * 30) / 100
As the name and stat implies, this is a chance to take no damage, or “dodge” incoming attacks. This is shown as a percentage and applied to incoming damage as a chance to take no damage.
UW characters have stamina, which allows them to fight 10 times in a 24 hours period. If you run out of stamina you can no longer fight and need to rest until the next day — resets at 22:00 GMT+0.
Logging Combat Events
An event log in the middle of the screen shows the history of previous attacks including damage done.
(Confirm with Diego)